070607_WorkInProgress
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Being currently developping in parallel multiple schemes /projects /research, I finally decided to start uploading/replacing/developping theverymany agenda in a non-linear fashion for the next few weeks - snapshots in progress as they come! - non-linearity of posts within a blog format might be a challenge though?!
Image_01: XY component array... simple as "game of mod"... "mod" being a visual basic expression... once more ordering the "host array" is the key of the pattern...
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Image 02-03: "this isn't a map!" - both color scheme are generated based on a "Draft analysis tool as geometry" - the code is analysing for each surface within a polysurface its orientation compare to a given direction... then via neighbour check algorythm, the code is generating some sort of "level curves" between the zone of same orientation... in progress - yet running slowly - but more to come soon...
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Image 04-05 are generated based on a personnal custom developped Voronoi 3D rhinoscripted tool - that tool is actually generating the cell via a geometrical set of operation within rhino instead of generating first the data set in QHUll and then, once sorted out, only drawing the cell by linkage of points in rhino - nothing exceptionnal and very short, the code is simply following, in a step by step process, the mathematical logic! - yet running obviously slower but though still surprisingly fast - the code is calling the rhino "boolean Intersection" method to create closed polysurfaces - that very mecanical processes allowed me to alterate the "pure" mathematical Voronoi algorythm in order to strategize on it as a design tool: here the partially troncated cells are linking each inputed points within the mass to the external enveloppe in a conic form - this speculation in progress is looking at cones of light & ventillation towards precise locations within a larger mass... -in progress-
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