Wednesday, June 13, 2007

070612_Voronoi3D


Interesting - I always thought I subconsciously "avoided" to work around 3D Voronoi partly for preconception as "over trendy", partly becausenever solving any other problem for me other than beautifull intricate cellular packing - I finally had to write my own code to generate a 3D Voronoi as an under layer piece of code for an other design tool application.
The structure of the code written in rhinoscript DOESN"T REQUIRE THE NEED OF QHull data set; the code somehow "happened" to become a 3D Voronoi while originally looking at a different purpose - looking at shapes describe through some kind of wireframe in tension based on locator in 3D space - the striking similarity of the first result finally forced me to spend few more extra hours to force the code to output a more mathemically purist version of the 3D Voronoi... finally or simply once more "never say never"...

"Mathematically purist" - well within our more and more complex understanding of our contemporary society, the word "purist" can only be a very narrow and dangerous call - and I do apologize for that... my interpretation at the time was a qualificatif for simply following straight forward the steps of the Voronoi 3D geometrical description... sorry - no funky mathematical algorythm...
Though staying within rhino - a CAAD software - and write your own tool allows I believe to be in control of your code and therefore be able to manipulated away from its primarly algorythm toward a design tool - like with the 2D version for exemple...

First "delirium tremens"


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